The prep-time for the adventures was immense: longer than I've spent actually writing stories from scratch, so that all the NPCs and fights were appropriately pitched and detailed. ![]() The Grim Harvest is a trilogy of adventures, culminating in the Requiem boxed set due to time/energy constraints we only ran the first two, over four sessions, most of which were lengthier than we're used to (5-6 hours). I chose to run The Grim Harvest, because G and I met in a Ravenloft game, and I remembered being impressed with its non-linearity and dungeon-freedom when I read it at publication (~12 years ago.) ![]() As a kind of extended farewell party for one of my High School gaming pals (gaming with me regularly since '95) I decided to return to "my roots" and run a Ravenloft game for the old school group (literally: my RPG group from high school with fraser_by_proxy filling argentbear's spot).
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